One of your characters can whistle to lure unsuspecting guards into ambushes, or one of your female gunfighters can put on a disguise and lure enemies to their doom, but more disciplined enemies will ignore such distractions, forcing you to be more creative in how you handle the situation. You can also knock guards (or well-meaning civilians who'll raise the alarm if they spot you somewhere you shouldn't be) out if the idea of mass slaughter is unpalatable, but doing so is time-consuming and you risk detection. Whilst your characters are capable fighters, they are very easily overwhelmed, so the aim of the game is to keep as low a profile as possible. You can try to sneak past them or pick them off one-by-one. ![]() The aim of the game is stealth: you have to reach an objective by avoiding guards. You have between 1 and 5 characters, each with their own distinctive personality and set of skills, equipment and objectives. The game consists of sixteen missions, each taking place on a massive (and I do mean massive) map filled with enemies. ![]() Desperados III wears two hats, as an actual continuation of the Desperados series and also as a semi-sequel to Blades of the Shogun. It was a match made in heaven.įortunately, this partnership delivers in spades. Focus Interactive, who had the Desperados IP, hit on the idea of hiring Mimimi to make a prequel to those games (to not put off newcomers to the series) using the Shogun engine. It was a game that wore its influences pretty openly: the Commandos series from the late 1990s but, possibly even more overtly, the Desperados series from the early 2000s. It was unexpectedly genius and emerged as my favourite game of the year. A stealth tactics game built around achieving at times impossible-seeming objectives with a limited team of characters. Go play Desperados III.Back in 2016, Mimimi Games came out nowhere to deliver Shadow Tactics: Blades of the Shogun. Desperados III certainly ain’t no Red Dead Redemption, but If you are in for slow methodical gameplay and stomach the save system, you will be in for a good time. This game is definitely for the more patient gamer and all that patience and planning pays off satisfyingly when a set strategy goes according to plan, making you feel like one of the wily members of John Coopers crew. The playable characters are unique and present various ways to tackle each mission. Its western setting has been put to good use bringing multiple playable levels to life. Overall, Desperados III is a great game that blends methodical stealth and isometric real time tactics cooking up its own flavor in the genre. Something I hope this newly independent studio considers while working on their next game. I do not mean this as a criticism though as Shadow Tactics in itself is a great game and I would not mind more of it, but a few more notable changes and innovations to set one title apart from the other would be great. From its stealth focused core gameplay to juggling skillsets of multiple characters, right down to the Showdown mode that lets you plan future actions of characters, all elements have been borrowed from the previous game set in Edo period Japan and executed with a bit more polish in this wild west setting. ![]() With all the above said, I do have to point out that Desperados III is pretty much a reskin of the studio’s previous game, Shadow Tactics. These moments feel like experiencing a western through and through. But it especially elevates the quieter moments of the game, of which there are plenty, when you hide your characters in the environment while scoping out the map and plan the next move. Background score is top notch and shines during cutscenes and loading screens. The visuals and voice acting are up to the mark and sell the Wild West setting with ease. Thankfully the mishandled save system was about as bad as the game gets, because the rest of the experience is rather impressive.
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